Once you crack this chest, you’ll get the Lonely Wizbot card, which you might recognize as the wizard that Magnificus left in sensory deprivation for entirely too long. Inscryption has proved itself to be an evolution in the gaming industry, especially for the roguelike deckbuilding genre. Here’s the solution for you: Image via Daniel Mullins Games/Devolver Digital With the clock puzzle solved and the items collected, including the ring, players can escape the cabin and, subsequently, the first act of the game. This isn’t super well explained in the manual, and if you’re anything like me, you didn’t touch Mox cards with a ten foot pole in the second act, so it’s a bit harder to decipher. The way it works is any card with a gem on it that’s destroyed by a card with the Gem Detonator sigil turns into a bomb, dealing damage to the cards adjacent to it. This puzzle utilizes a kind of Mox sigil known as a Gem Detonator. The right locker is the much more complicated one. Bomb’s Remote, which you can use to fill all empty spaces on a field with bombs. ![]() Here’s the solution for you: Image via Daniel Mullins Games/Devolver Digital You’ve already had some experience with these in P03’s game by this point, so this one is pretty easy to figure out. Leshy’s Cabin in Act 2 of Inscryption is at the upper-right corner of the world map. The game is as complicated as it is fun, and half the joy of it is discovering the sometimes convoluted. The left chest uses shield and bomb sigils. Inscryption boss guide How to solve the Cabin puzzles and defeat Leshy in Act 2. Inscryption is a strange hybrid: board game, CCG, escape room simulator, and meta nightmare. The problem is that the tiles utilize sigils that, unless you paid particularly close attention in the second act, might go over your head. Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-lace. These work on the same principle as the cabinet drawers in Leshy’s Cabin, requiring you to deal at least 5 points of direct damage in simulated combat. Near the table are two chests with sliding puzzles on the locks. For one thing, you can’t even stand up until he gives you the go ahead, but once he does, you’ll be able to explore a bit of his factory. In the third act of the game, P03 has completely taken over, locking you into a game of his own design that’s similar yet distinct from Leshy’s. Here’s the Inscryption robot puzzle solution. One of Inscryption’s little escape room puzzles requires a particular set of knowledge you may not have caught prior, which is why a lot of folks (myself included) needed some help understanding it. ![]() He will explain a concept to you exactly once (if that), and if you didn’t internalize it, well, that’s your own fault. ![]() Something I’ve learned from playing both Pony Island and Inscryption is that Daniel Mullins is not the kind of dev who holds your hand.
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